Kurgan wrote:Yeah, too bad about the fireburst traps on the second play-though then, huh...?
What Fireburst trap?
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Kurgan wrote:Yeah, too bad about the fireburst traps on the second play-though then, huh...?
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wallydubbs wrote:Kurgan wrote:Yeah, too bad about the fireburst traps on the second play-though then, huh...?
What Fireburst trap?
Oftkilted wrote:lestodante wrote:Kurgan wrote:Unless you've got a Pixie with you... right?
Good point!!
Also on a second play the heroes already know about the secret passage and a wizard may use pass through rock to get into the corridor and open the passage for the others
/facepalm ... No, because you can’t open the door from the center room.G. This secret door can only be found by searching for secret doors in the corridor.
And the Wizard is likely to get smacked by the multiple monsters in the passage because they can’t search to open the door... and doesn’t have a pixie.
lestodante wrote:This is a training quest, so it can be played as many time as you want until you feel ready to start (especially if you play with kids, it is helpful for them to "learn from your defeat"
lestodante wrote:Facepalm???
It says it can't be FOUND, not that it can't be OPENED from the other side. I don't try to open what I haven't found yet.
I guess the Pixie can reveal it (if a Druid character is in play). If not...: the Wizard (or Elf) can cast the Pass Through Rock spell on the Barbarian, the Barbarian go to the corridor and slay the monsters, then he can search and open the secret door! Not that there is a valid reason to do so, but it is an option. The purpose of this paassge is to allow heroes to come back to the stairs faster and is hidden to avoid they meet the gargoyle and room F too early (Mentor will disappear in that case), so it will be more difficult.
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