torilen wrote:Personally, I do not like the idea of Mentor venturing out with the heroes. If they wanted Mentor to be able toheal the heroes, they should've come up with a different method of performing this. If Mentor can go out withthe heroes in this adventure, why not in all of the others? And why does he only heal the heroes? Mentor issupposed to have power that at least rivals the Warlock Lord, yes?
I've always looked at Mentor as an ageless sage with phenomenal power that could only by rivaled by Zargon/Morcar.
It
does seem strange that he would appear in this quest and no other. But as noted in the introductory passage to this quest, it's all an illusion propagated by him to train the heroes.
Personally, I feel this is irrelevant as winning or losing is pointless that adds nothing to the overall story.
The whole all-powerful sage battle between Mentor and Zargon/Morcar could have been downplayed, in my opinion. Mentor and Zargon/Morcar are supposed to be the supreme beings representing good and evil. Zargon/Morcar, as the overall encompassing bad guy is said to be in control of all the monsters. Well can't Orcs and Goblins think for themselves? (Or is the Bard the only one?)
I can see Zargon being the mastermind behind all this, summoning the forces of Chaos (now Dread) to fight for him in his ruthless ambition. But to oversee
everything is too much power that no mortal should have.
I have to emphasize a mortality rate here. If he and Mentor cannot die, then what's the point? An endless struggle between good and evil and
everyone else, including the heroes are simply pawns in the game.
And I find that this kinda takes away from the struggle of the heroes and group playing them. They're really not making a difference unless one day they can actually fight and defeat Zargon once and for all.
torilen wrote:I know, we've all homebrewed quests and made use of monsters for which we never had figures. This is not a homebrew quest - this is something being published by a multi-million dollar corporation who is crowdfunding a new game, who has access writers and designers of the caliber few of us will ever reach.
They should know better.
Technically, it's not a new game, but rebooting an old one. Though they are a multi-million dollar company, the main focus of any company is money. Anyone who says different is kidding themselves.
They suddenly caught wind that Restoration Games was planning a recreation of this, since Moon Design was just sitting on it with their Glorantha series. Hasbro called dibbs before Hero Quest Legacies could be a thing.
So, for the most part, they're rereleasing the original game, Keller's Keep and Return of the Witch Lord. And though it's a stroke of genius to call Stephen Baker back to his creation, part of me
has to wonder what kind of people are really controlling this? If they were fans of the game, much like ourselves, suggestions of the Bard, Warlock and Druid would've been frowned upon. Adding an orc as a hero would've been welcomed, but not one that sings.
As much as we're all excited for new content, it seems like they just put this quest together because they could, never really considering whether they
should.