Oftkilted wrote:I’m actually not a big fan of most of the Paladin implementations. Especially any of the ones with the “turn undead” ability. Mainly because they tend to completely trivialize the major encounters in RotWL. But this being a discussion of the Bard and not the Paladin. Carry on!
Regarding the Bard “progression”
There’s substantial limitations on equipment that are indicated for the Bard.
IE Bonus Defense when using “non-metal armour and no shield”.
That becomes basically useless towards end game. A Helm, Shield and Chainmail give substantially more defense than would be available by ‘default’ so they become an “elf variant with 1 less HP” that starts with the EU version of the short sword.
My Paladin doesn't get OP unless you really stockpile your Holy Water vials over many quests since his powers are limited (Holy Flame, 1 usage) or just efficiency (black dice in his attacks vs. Undead at Champion level). Yes, he would kick butt on ROTWL if played properly, but anyway...
Is my understanding of the new Orc Bard correct?
Non-metal armor + no shield = 1 extra defense?
So Base defense: 2
Wears non-metal armor (the only candidate for this so far is the Cloak of Protection from the EU equipment deck, which I guess means it can be used by more than just the Wizard in this one... existing alongside the NA artifact known as the Wizard's Cloak)... so that's now 3. Here I'm interpreting the word "armor" to mean one of the three types of body armor in the game (Cloak, Chain, Plate).
[ Edit: another thought. Perhaps they have NOT added the Cloak of Protection as a purchasable piece of equipment in this version. If that's the case, maybe they're allowing the Wizard's Cloak to be used by these new characters as well. But since it only grants 1 extra defend die to the wearer, this changes nothing about my overall point. It might simply limit the Wizard's defense maximum, if he's playing alongside them and they have to fight over the Artifact. Maybe the Wizard gives it to him, or he dies and the Bard picks it up? ]
No Shield. Okay. And he gets a bonus, that's 4 defense, which is equivalent to what the Wizard would get in the EU (base+bracers+cloak; Wizard could only max out at 3 in the NA with the Wizard's Cloak plus his base defense). [Edit: Oops, I forgot that the Wizard can use Borin's Armor in the EU, so that'd be his 6! ]
Now what if we say "bonus, shmonus"?
Give him Chainmail (+1), a helmet (+1) and a shield (+1). That's 5!
Well but look above, does it say anything about a helmet? Or does "non-metal armor" mean no helmet either? (wooden helmet) If not taken hyper-literally, then you can toss in a helmet and he gets 5 in the "bonus" scenario as well. If the Cloak exists in this version, how much does it cost? if it's cheaper than chainmail, it's a nice way for him to save money (shields cost gold, after all) and get the same level of defense. Equipment isn't limited under NA rules, but still. In my houserules I made the Cloak available to anyone, but more expensive to nudge the Wizard into buying it until he can find the Wizard's Cloak (and providing a nice little perk once you get to Quests with the Pits of darkness). But by default the EU Cloak is cheaper than NA Chainmail.
And let's say you don't care if he "likes to be light on his feet" you can still give him Plate, Helmet and Shield for 6 total (substitute Borin's Armor for the Plate, for no movement penalty).
In short, it doesn't say the Bard CAN'T use other types of Armor, it only says IF he has that combination, he gets a bonus. He can still max out his defense just like the other non-Wizard heroes.
I'm sure you didn't mean to imply the Elf was useless, since he has no other limitations either. The EU version of the short sword point is well taken, but remember we're dealing with the NA rules, so there is no "EU short sword" redundancy, it's just a rename. And it won't steal the thunder of the Wizard's Staff, because that's something only the Wizard can use anyhow (in my houserule variant, others can use the Wizard's Staff, but it becomes the weaker generic Staff in his hands... though to be fair the Wizard never has to worry about the no shield limitation). [ Edit: unless the Warlock can fight the Wizard over the Wizard's Staff Artifact...!]
Thus unless I'm missing a rule clarification here, the Orc Bard's stated canonical abilities don't actually limit his progress, they simply encourage a specific style of play early on, which can be set aside later. Someone might complain that the classic Heroes become generic if they all have the same gear... and even that the Wizard becomes less special once you start passing out Spell Scrolls (I'd point out those are still rare and don't recharge between quests). And discussions about that and the influence of the Quest Pack artifacts that grant higher Body points are beyond the scope (and aren't part of the Remake), so I'll stop there.
If they were to step in and say that the Bard CAN'T wear metal armor (even if he doesn't want the bonus) and can ONLY use the Rapier as a weapon, then I agree, that would make the character a lot more boring and less desirable overall.
If they arrange the new material such that you can't use the Orc Bard until after the main quests, that only means that another Hero could GIVE Borin's Armor to the Bard at some point. Are they going to make a special rule that says you can't do that? In any case, let's say for the sake of argument the Orc Bard absolutely cannot use Borin's Armor. That still doesn't stop him from using normal Plate, a helmet and a shield, for a total of 6 defense. He can quaff a Potion of Strength to add two more for a total of 8 (for one attack) and have Courage cast on him for another 2 (total of 10 for one attack in this case and then 8 after that as long as he can still see monsters). So he can be just as strong as the Barbarian, for all intents and purposes, in combat. It doesn't say he can't use other weapons, just that he starts with the Rapier. So he can use a longsword with a shield for 3, or he can ditch the shield and use a Battle Axe. And did someone say he couldn't have a crossbow as well? Whatever you think about mixing weapons, he would be subject to the same limitations as the Elf, Dwarf, or Barbarian as I see it. Thoughts?