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Spookyhappyfun wrote:So, like the Witch Lord on the site, similar but re-imagined. Which is odd since they should still have the rights to all the old images and art. But hey, if this new one is terrible, maybe it'll be nice to have a distinction between the original and the new one.
But it does give me more hope that it has the same font, a similar background, and, though re-imagined, a similar skull, shield, and black shield. Whoever's working on this hopefully understands some of the basics.
Mophus wrote:I totally agree. The style looks similar exchangeable like the anniversary game someone was trying to produce a few years ago. On the other hand, the cover of Heroquest was back in the days only a, hence sophisticated, manifestation of a similar rpg cover style, too.
Goblin-King wrote:Mophus wrote:I totally agree. The style looks similar exchangeable like the anniversary game someone was trying to produce a few years ago. On the other hand, the cover of Heroquest was back in the days only a, hence sophisticated, manifestation of a similar rpg cover style, too.
That's a good observation, but quite frankly I think good covers is a lost art.
I think almost every single piece of box art that has come out in 2000+ falls in one of two categories:
* Digital wild sketchy style, where you kinda have to squint to make it look any good. Backgrounds some times look unfinished.
* Digital super soft cartoony look. I like to call this the World of Warcraft look. Often with a very sharp bizarre blue light from one side.
Necromunda is a good example of the first category. The new almost looks like concept art, while every square inch on the old version is painted in sharp detail.
Smallworld is an example of the WoW graphic style.
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I may be an old bitter man, but I think it can be argued that cover-art WERE objectively better in ye olde days![]()
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This goes for both games, books and movies!
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