by wallydubbs » August 3rd, 2020, 9:58 am
Well if the hero is fighting with a longsword and a sheild, but he also has a Battle Axe (maybe strapped to his back), so at some point during the quest he might want swap these out.
The ice Gremlin can steal the battle axe and run with it.
Armor such as chainmail and a helmet can't be stolen as the hero is always wearing it... unless say in Quest 5 the heroes find Plate Mail on the weapons rack and a hero chooses to switch out his chainmail to the Plate mail, at which point the chainmail is no longer equipped and defers to inventory, which the Ice Gremlin can steal.
I too have had issues with how many weapons a hero can carry. It seems a little absurd that he's holding a sword and a sheild but finds somewhere to store a crossbow, battle Axe, staff and Orc's Bane on himself.
I'm kinda in the habit of limiting how many weapons the heroes can carry into a quest. I'd like to limit it to a primary and secondary. Daggers are small enough to carry multiples. But for bigger weapons it's not unreasonable to limit what the heroes carry in with them.
Of course, the rules say nothing of this, which is why you need to either houserule it or just allow the heroes to have a mythical Bag of Holding.
Potions and spell scrolls, however, isn't something I'd limit. They're small enough to carry and are of a 1 time use, so the heroes can generally run through those rather quickly.