Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
wallydubbs wrote:Yeah, but Mind points rarely factor in, so I don't think they deserve the same value as the body, attack and defense.
Plus, by the time all the heroes max out the Barbarian would have the least amount of stats.
This would also suggest that the dwarfs disarm ability is equal to 3 spells...
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
wallydubbs wrote:I don't think they deserve the same value as the body, attack and defense.
wallydubbs wrote:by the time all the heroes max out the Barbarian would have the least amount of stats.
wallydubbs wrote:This would also suggest that the dwarfs disarm ability is equal to 3 spells...
benvoliothefirst wrote:wallydubbs wrote:Yeah, but Mind points rarely factor in, so I don't think they deserve the same value as the body, attack and defense.
Mind points being underused is a failure of the quests themselves and not the system, in my humble opinion. Both the Wizards of Morcar and our own HQ25th sets seek to remedy this. I'm sure there are others.
mitchiemasha wrote:wallydubbs wrote:I don't think they deserve the same value as the body, attack and defense.
I disagree, the mind points do factor in, even if they don't appear to. In order to have a specific skill the hero must have higher mind. An elf can have 1 element of magic and weapons. A dwarf can have weapons and disable traps. The wizard sacrifices weapons and used all his 6 mind (intelligence ability) to master 3 elements of Magic.
Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 3 guests