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DocStalk wrote:I’m just sitting here trying to figure out what order to play the new quest packs in, but apparently I need to review a dozen charts and several dozen paragraphs. Is there a TLDR version of the new game order!!!
Cael Darkhollow wrote:A simplified version for those who only have the HasbroQuest remake 2021:
72 quests
I still think you need to follow publication order with the remakes of the originals first, before the new quest books.
HeroQuest GAME SYSTEM Quest Book 14 quests
1a. Rogar's Hall (online training quest) Hasbro https://cdn.hasbro.com/faaa3d5019832273570327fcdc971786a399f134/8ce8da71ae03462180a184da7535eab5.pdf don't just google Rogar's hall without HeroQuest or Hasbro or you will get several buildings actually named that at various boarding schools and whatnot.
1b. The Trial, Quest Book HeroQuest Game System
2. The Rescue of Sir Ragnar, Quest Book HeroQuest Game System
3. Lair of the Orc Warlord, Quest Book HeroQuest Game System
4. Prince Magnus' Gold, Quest Book HeroQuest Game System
5. Melar's Maze, Quest Book HeroQuest Game System
6. Legacy of the Orc Warlord, Quest Book HeroQuest Game System
7. The Lost Wizard, Quest Book HeroQuest Game System
8. The Fire Mage, Quest Book HeroQuest Game System
9. Race Against Time, Quest Book HeroQuest Game System
10. Castle of Mystery, Quest Book HeroQuest Game System
11. Bastion of Dread*, Quest Book HeroQuest Game System (*name changed from Chaos)
12. Barak Tor- Barrow of the Witch Lord, Quest Book HeroQuest Game System
13. Quest for the Spirit Blade, Quest Book HeroQuest Game System
14. Return to Barak Tor, Quest Book HeroQuest Game System
KELLAR'S KEEP Quest Pack 10 quests
15. The Great Gate, Kellar's Keep Quest Book
16. The Warrior Halls, Kellar's Keep Quest Book
17. The Spiral Passage, Kellar's Keep Quest Book
18. The Dwarven Forge, Kellar's Keep Quest Book
19. Hall of the Dwarven Kings, Kellar's Keep Quest Book
20. The Great Citadel, Kellars's Keep Quest Book
21. The Eastern Passage, kellar's Keep Quest Book
22. Belorn's Mine, Kellar's Keep Quest Book
23. The East Gate, Kellar's Keep Quest Book
24. Grin's Crag, Kellar's Keep Quest Book
RETURN OF THE WITCH LORD Quest Pack 10 quests
25. The Gate of Doom, Return of the Witch Lord Quest Book
26. The Cold Halls, Return of the Witch Lord Quest Book
27. The Silent Passages, Return of the Witch Lord Quest Book
28. The Halls of Vision, Return of the Witch Lord Quest Book
29. The Gate of Bellthor, Return of the Witch Lord Quest Book
30. Halls of the Dead, Return of the Witch Lord Quest Book
31. The Forgotten Legion, Return of the Witch Lord Quest Book
32. The Forbidden Caves*, Return of the Witch Lord Quest Book (* name changed from caverns)
33. The Last Gate, Return of the Witch lord Quest Book
34. The Court of the Witch Lord, Return of the Witch Lord Quest book
*the next 37 quests could be played starting with any of the three new quest books but should be played sequentially in order once each quest book is started, they are not separate unrelated quests but a continued narrative in each quest book.*
PROPHECY OF TELOR Quest Book Mythic Expansion 13 quests
Quest 1 Return to Melar's Maze
Quest 2 Escape from Melar's Maze
Quest 3 The Great Stairwell (12 levels with various names)
Quest 4 The Tower of Turekk Tor
Quest 5 Melar's Chambers
Quest 6The Ruined Temple of Gilgarreth
Quest 7 The Archives at Arborenis
Quest 8 Telor's Tomb
Quest 9 Halls of the High Mages
Quest 10 The Arena of Misildia
Quest 11 Melar Unleashed
Quest 12 The Rise of Fellmarak
Quest 13 Zargon's Flame
THE SPIRIT QUEEN'S TORMENT Quest Book Mythic Expansion 14 quests
Quest 1 Ruins of Wyvern Keep-Ground Floor
Quest 2 The Brigands' Barracks
Quest 3 Nelath's Tomb
Quest 4 The Goblin Warrens
Quest 5 The Hero Within
Quest 6 The Perilous Escape
Quest 7 The Drowned Temple
Quest 8 The Flooded Catacombs
Quest 9 The Sage's Exile
Quest 10 The Tower of Earth
Quest 11 The Tower of Water
Quest 12 The Tower of Air
Quest 13 The Tower of Fire
Quest 14 The Spire of Spirits
THE CRYPT OF PERPETUAL DARKNESS Quest Book Mythic Expansion 10 quests
Quest 1 The Rat and Candle Tavern
Quest 2 Jail Break
Quest 3 The Marsh of Sorrows
Quest 4 The Lost Mine of Tyjit Shaleaxe
Quest 5 The Sunken City of Buubhealxea
Quest 6 The Tomb of Hate
Quest 7 Halls of Doom
Quest 8 Forge of the Mountain King
Quest 9 Throne of the Death Knight
Quest 10 The Crypt of Perpetual Darkness
Cael Darkhollow wrote:For the original HeroQuest releases, the publication order itself follows the in-game storyline in the quest books.
1989 HeroQuest Game System UK
1989 Kellar's Keep UK
1989 Return of the Witch Lord UK (later same year as KK)
1990 Against the Ogre Horde UK
1990 Adventure Design Kit UK
1990 rereleased HeroQuest Game System UK (revised)
1991 Wizards of Morcar UK
1991 Hero Quest Advanced Quest Edition (The Dark Company) UK
Australia and Europe release dates were later for the same products
1990 HeroQuest Game System North American version
1991 Kellar's Keep North American version
1991 Return of the Witch Lord North American version (released same time as KK in NA)
1992 Barbarian Quest Pack (The Frozen Horror) NA exclusive
1992 Elf Quest Pack [later rereleased as Quest Pack for the Elf] (The Mage of the Mirror) NA exclusive. released at the same time as Barbarian Quest Pack
So if we take just the official game products and the product release dates the order of quests should/would be:
HeroQuest Game System Quest Book 14 quests
1a. The Maze, Quest Book HeroQuest Game System (UK)
1b. The Trial, Quest Book HeroQuest Game System
2. The Rescue of Sir Ragnar, Quest Book HeroQuest Game System
3. Lair of the Orc Warlord, Quest Book HeroQuest Game System
4. Prince Magnus' Gold, Quest Book HeroQuest Game System
5. Melar's Maze, Quest Book HeroQuest Game System
6. Legacy of the Orc Warlord, Quest Book HeroQuest Game System
7. The Lost Wizard, (called The Stone Hunter in UK version) Quest Book HeroQuest Game System
8. The Fire Mage, Quest Book HeroQuest Game System
9. Race Against Time, Quest Book HeroQuest Game System
10. Castle of Mystery, Quest Book HeroQuest Game System
11. Bastion of Chaos, Quest Book HeroQuest Game System
12. Barak Tor- Barrow of the Witch Lord, Quest Book HeroQuest Game System
13. Quest for the Spirit Blade, Quest Book HeroQuest Game System
14. Return to Barak Tor, Quest Book HeroQuest Game System
Kellar's Keep Quest Pack 10 quests
15. The Great Gate, Kellar's Keep Quest Book
16. The Warrior Halls, Kellar's Keep Quest Book
17. The Spiral Passage, Kellar's Keep Quest Book
18. The Dwarven Forge, Kellar's Keep Quest Book
19. Hall of the Dwarven Kings, Kellar's Keep Quest Book
20. The Great Citadel, Kellars's Keep Quest Book
21. The Eastern Passage, kellar's Keep Quest Book
22. Belorn's Mine, Kellar's Keep Quest Book
23. The East Gate, Kellar's Keep Quest Book
24. Grin's Crag, Kellar's Keep Quest Book
Return of the Witch Lord Quest Pack 10 quests
25. The Gate of Doom, Return of the Witch Lord Quest Book
26. The Cold Halls, Return of the Witch Lord Quest Book
27. The Silent Passages, Return of the Witch Lord Quest Book
28. The Halls of Vision, Return of the Witch Lord Quest Book
29. The Gate of Bellthor, Return of the Witch Lord Quest Book
30. Halls of the Dead, Return of the Witch Lord Quest Book
31. The Forgotten Legion, Return of the Witch Lord Quest Book
32. The Forbidden Caverns, Return of the Witch Lord Quest Book
33. The Last Gate, Return of the Witch lord Quest Book
34. The Court of the Witch Lord, Return of the Witch Lord Quest book
Adventure design Kit 1 quest, while not in a quest book this quest is on an official product
35. (42.) Plague of Zombies, back of the box, Adventure design Kit (UK) alternatively could be played after AtOH both released in 1990
Against the Ogre Horde 7 quests
36. (35.) Search for Ogre Fortress, Against the Ogre Horde Quest Book
37. (36.) The Outer Caves, Against the Ogre Horde Quest Book
38. (37.) Lair of the Ogre Horde, Against the Ogre Horde Quest Book
39. (38.) The Carrion Halls, Against the Ogre Horde Quest Book
40. (39.) The Pit of Chaos, Against the Ogre Horde Quest Book
41. (40.) Fortress of the Ogre Lord, Against the Ogre Horde Quest Book
42. (41.) Flight to the Surface, Against the Ogre Horde Quest Book
Wizards of Morcar 5 quests
43. The Tower of the High Mage, Wizards of Morcar Quest Book
44. Crypt of the Necromancer, Wizards of Morcar Quest Book
45. Eyrie of the Storm Master, Wizards of Morcar Quest Book
46. Lair of the Orc Shaman, Wizards of Morcar Quest Book
47. The final Conflict, Wizards of Morcar Quest Book
The in-game 5 quest book story line ended at Wizard's of Morcar. While Dark Company is next in publication (1991), many put this quest last due to it's large size and perceived difficulty; it makes a good finale.
HeroQuest Advanced Quest Edition 1 four-part mega-Quest
48. (68.) Dark Company, fold out map, HeroQuest Advanced Quest Edition (4 game boards adventure)
The Barbarian Quest Pack and Elf Quest Pack were released at the same time (1992) and do not tie directly into the main story line so either could be played first. Some choose to run Barbarian Quest right after Wizards of Morcar because of the Mercenaries available for hire in both, others run it after the Elf Quest due to it's perceived greater difficulty.
Barbarian Quest Pack 10 quests
48 or 49. (58.) Xanon Pass Solo Quest, Barbarian Quest Book The Frozen Horror
49 or 50. (59.) Trial by Ice Solo Quest, Barbarian Quest Book The Frozen Horror
50 or 51. (60.) The Rescue Solo Quest, Barbarian Quest Book The Frozen Horror
51 or 52. (61.) The Glacial Gate, Barbarian Quest Book The Frozen Horror
52 or 53. (62.) The Deadly Depths, Barbarian Quest Book The Frozen Horror
53 or 54. (63.) The Frozen Path, Barbarian Quest Book The Frozen Horror
54 or 55. (64.) The Halls of Kelvinos, Barbarian Quest Book The Frozen Horror
55 or 56. (65.) The Search for the Scepter, Barbarian Quest Book The Frozen Horror
56 or 57. (66.) The Heart of Ice Double Quest (part A), Barbarian Quest Book The Frozen Horror
57 or 58. (67.) The Heart of Ice Double Quest (Part B), Barbarian Quest Book The Frozen Horror
Elf Quest Pack 10 quests
59. (48 or 49.) The Avenger Returns Solo Quest, Elf Quest Book The Mage of the Mirror
60. (49 or 50.) On Sacred Ground Solo Quest, Elf Quest Book The Mage of the Mirror
61. (50 or 51.) Terrellia's Maze Solo Quest, Elf Quest Book The Mage of the Mirror
62. (51 or 52.) The Elven Prospector, Elf Quest Book The Mage of the Mirror
63. (52 or 53.) The Alchemist's Laboratory, Elf Quest Book The Mage of the Mirror
64. (53 or 54.) Tormuk's Guests, Elf Quest Book The Mage of the Mirror
65. (54 or 55.) Gliness Fen, Elf Quest Book The Mage of the Mirror
66. (55 or 56.) The Gathering Storm, Elf Quest Book The Mage of the Mirror
67. (56 or 57.) Hidden Realms Double Quest (part A), Elf Quest The Mage of the Mirror
68. (57 or 58.) Hidden realms Double Quest (part B), Elf Quest The Mage of the Mirror
Personally I put Frozen Horror after Wizards of Morcar, then Mage of the Mirror, then Dark Company.
All of the 69 quests in the original official HeroQuest game products (including both the Maze and the Trial) are above but what about the other published quests not found in game products, but in other sources such as White Dwarf Magazine, the Corgi HeroQuest novels, the Marvel Winter Special Hazards Pack, Adventure Unlimited Magazine or Dragão Brasil Magazine?
Should we include them and if so where do they best fit?
I feel like the Winter Special, the HeroQuest novels and the White Dwarf article quests are official HeroQuest Products so should be included. The other magazines have no official ties to Hasbro, Milton Bradley or Games Workshop so I feel are more akin to fan-made material rather than official quests despite being published in magazines.
(70?) Revenge of the Weather-Man, in HeroQuest: A Marvel Winter Special (1991)
strictly in publication order it could go after or before WoM or Dark Company, but where would it best fit?
It is very similar in theme to Wizards of Morcar ( basically an evil wizard hunt) so easily could be included before, in the middle somewhere, or placed after WoM.
(71?) The Halls of Durrag-Dol, in White Dwarf Magazine issue 134 (1991)
An argument can be made for this to be a final quest because it mentions the fall of Morcar, alternatively the other quests could be Morcar's return so it could be placed anywhere. Gives the option to play a Dwarf Slayer character.
(72,73?) The Eyes of Chaos (Double Quest) in White Dwarf Magazine issue 145 (1992)
Makes the most sense to be played after Against the Ogre Horde as it is mentioned.
(74?) Running the Gauntlet, Wizard Solo Quest, in HeroQuest: The Screaming Spectre (1992)
A good fit for this wizard solo might be right before Wizards of Morcar to emulate the solo quests early in the Barbarian and Elf Quest packs, but it does mention crossing the Sea of Claws so perhaps it fits best before or after the Barbarian Quest pack?
(75?) A Growl of Thunder, Barbarian Solo Quest, HeroQuest: The Tyrant's Tomb (1993)
Seems like this homecoming to the Barbarian's homeland (basically a revenge Quest) isn't nearly as momentous as the Barbarian Quest pack, where it seemed like he hadn't been home in a long time and his return was celebrated. Makes sense to place this sometime after the Barbarian quest pack especially due to the events mentioned in the quest intro. Also the publication date of 1993 (after the Barbarian tFH) makes this the last published quest of the original HeroQuest game. Seems strange to put this right after the Barbarian Quest Pack though (two home-farings back to back?), so would make more sense with some time between, say after Mage of the Mirror or Dark Company if those are placed after the Frozen Horror. Alternatively this could be an early homecoming in the Barbarian's career but after some adventuring in other lands, so right after the Quest Book for the game system might work.
Nlinindoll wrote:I agree almost completely with HispaZargon’s order based in difficulty just above (second list) EXCEPT I would place Kellar’s Keep at #2 immediately after the Game System Quests. From a story perspective, the closing of GS Mentor mentions the King/Emperor is trapped in Kellar’s Keep as the forces of Chaos/Dread lay siege. The Heroes wouldn’t allow the King to sit there in such danger while they go on two other major campaigns. Go deal with Telor and the Spirit Queen AFTER rescuing the King!
Cael Darkhollow wrote:DocStalk wrote:I’m just sitting here trying to figure out what order to play the new quest packs in, but apparently I need to review a dozen charts and several dozen paragraphs. Is there a TLDR version of the new game order!!!
Difficulty charts are all well and good to come up with an analytical method of determining quest difficulty and therefore quest order, but I agree, they have muddled this topic somewhat and deserved their own thread instead.
Kurgan wrote:Where would you put the Japanese Game System on this list? (Converted to NA or not)
Kurgan wrote:Good stuff. Even though there's no explanation inside it, perhaps Spirit Queen's Torment could be an "after the fact" quest set at the very, very end, using the three new heroes (and the Knight to fill in the last slot). A kind of "heroquest: the next generation." Then again you could probably launch into Advanced HeroQuest and say that's the continuing adventures of the four heroes perhaps (never played it, but I know it features skaven and henchmen).
Judging from my own skimming of the new books, having the Four ride off into the glorious sunset at the end of Prophecy of Telor seems like a fitting "end" to the saga, what if you want to play some more new adventures after that?
And what about the Japanese game system? It seems like an alternate universe repeat of the original 14 in some ways (though most of it is original), but also could be the adventures of another set of four during or after the original series.
Then, dig out your BattleMasters (set in the same world as HeroQuest) game to play some battles in between, perhaps right after Kellar's Keep and right after Against the Ogre Horde (although judging by the events, it could be viewed as the first incursion of Zargon's forces in the new age of heroes, hence taking place before or at the same time as the original 14 quests (although it was released in 1992). Optional.
At this point it's getting far afield of the original game system of course. Legacy of Sorasaill could be another candidate for the next generation even though it's a video game (and by all counts a rather dull one at that, despite the tantalizing tease of new "HeroQuest" content inside).
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