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What order should the quest packs be played?

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: What order should the quest packs be played?

Postby Nlinindoll » Saturday December 11th, 2021 4:29pm

I agree almost completely with HispaZargon’s order based in difficulty just above (second list) EXCEPT I would place Kellar’s Keep at #2 immediately after the Game System Quests. From a story perspective, the closing of GS Mentor mentions the King/Emperor is trapped in Kellar’s Keep as the forces of Chaos/Dread lay siege. The Heroes wouldn’t allow the King to sit there in such danger while they go on two other major campaigns. Go deal with Telor and the Spirit Queen AFTER rescuing the King!
Last edited by Nlinindoll on Saturday December 11th, 2021 4:33pm, edited 2 times in total.
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Re: What order should the quest packs be played?

Postby Cael Darkhollow » Saturday December 11th, 2021 4:31pm

DocStalk wrote:I’m just sitting here trying to figure out what order to play the new quest packs in, but apparently I need to review a dozen charts and several dozen paragraphs. Is there a TLDR version of the new game order!!!

Difficulty charts are all well and good to come up with an analytical method of determining quest difficulty and therefore quest order, but I agree, they have muddled this topic somewhat and deserved their own thread instead.
I still feel product release order is the best option despite some difficulty variations.
Buried back a few pages I listed the releases for both the old version and the new versions.

Cael Darkhollow wrote:A simplified version for those who only have the HasbroQuest remake 2021:
72 quests

I still think you need to follow publication order with the remakes of the originals first, before the new quest books.
HeroQuest GAME SYSTEM Quest Book 14 quests
1a. Rogar's Hall (online training quest) Hasbro https://cdn.hasbro.com/faaa3d5019832273570327fcdc971786a399f134/8ce8da71ae03462180a184da7535eab5.pdf don't just google Rogar's hall without HeroQuest or Hasbro or you will get several buildings actually named that at various boarding schools and whatnot.
1b. The Trial, Quest Book HeroQuest Game System
2. The Rescue of Sir Ragnar, Quest Book HeroQuest Game System
3. Lair of the Orc Warlord, Quest Book HeroQuest Game System
4. Prince Magnus' Gold, Quest Book HeroQuest Game System
5. Melar's Maze, Quest Book HeroQuest Game System
6. Legacy of the Orc Warlord, Quest Book HeroQuest Game System
7. The Lost Wizard, Quest Book HeroQuest Game System
8. The Fire Mage, Quest Book HeroQuest Game System
9. Race Against Time, Quest Book HeroQuest Game System
10. Castle of Mystery, Quest Book HeroQuest Game System
11. Bastion of Dread*, Quest Book HeroQuest Game System (*name changed from Chaos)
12. Barak Tor- Barrow of the Witch Lord, Quest Book HeroQuest Game System
13. Quest for the Spirit Blade, Quest Book HeroQuest Game System
14. Return to Barak Tor, Quest Book HeroQuest Game System

KELLAR'S KEEP Quest Pack 10 quests
15. The Great Gate, Kellar's Keep Quest Book
16. The Warrior Halls, Kellar's Keep Quest Book
17. The Spiral Passage, Kellar's Keep Quest Book
18. The Dwarven Forge, Kellar's Keep Quest Book
19. Hall of the Dwarven Kings, Kellar's Keep Quest Book
20. The Great Citadel, Kellars's Keep Quest Book
21. The Eastern Passage, kellar's Keep Quest Book
22. Belorn's Mine, Kellar's Keep Quest Book
23. The East Gate, Kellar's Keep Quest Book
24. Grin's Crag, Kellar's Keep Quest Book

RETURN OF THE WITCH LORD Quest Pack 10 quests
25. The Gate of Doom, Return of the Witch Lord Quest Book
26. The Cold Halls, Return of the Witch Lord Quest Book
27. The Silent Passages, Return of the Witch Lord Quest Book
28. The Halls of Vision, Return of the Witch Lord Quest Book
29. The Gate of Bellthor, Return of the Witch Lord Quest Book
30. Halls of the Dead, Return of the Witch Lord Quest Book
31. The Forgotten Legion, Return of the Witch Lord Quest Book
32. The Forbidden Caves*, Return of the Witch Lord Quest Book (* name changed from caverns)
33. The Last Gate, Return of the Witch lord Quest Book
34. The Court of the Witch Lord, Return of the Witch Lord Quest book

*the next 37 quests could be played starting with any of the three new quest books but should be played sequentially in order once each quest book is started, they are not separate unrelated quests but a continued narrative in each quest book.*
PROPHECY OF TELOR Quest Book Mythic Expansion 13 quests
Quest 1 Return to Melar's Maze
Quest 2 Escape from Melar's Maze
Quest 3 The Great Stairwell (12 levels with various names)
Quest 4 The Tower of Turekk Tor
Quest 5 Melar's Chambers
Quest 6The Ruined Temple of Gilgarreth
Quest 7 The Archives at Arborenis
Quest 8 Telor's Tomb
Quest 9 Halls of the High Mages
Quest 10 The Arena of Misildia
Quest 11 Melar Unleashed
Quest 12 The Rise of Fellmarak
Quest 13 Zargon's Flame

THE SPIRIT QUEEN'S TORMENT Quest Book Mythic Expansion 14 quests
Quest 1 Ruins of Wyvern Keep-Ground Floor
Quest 2 The Brigands' Barracks
Quest 3 Nelath's Tomb
Quest 4 The Goblin Warrens
Quest 5 The Hero Within
Quest 6 The Perilous Escape
Quest 7 The Drowned Temple
Quest 8 The Flooded Catacombs
Quest 9 The Sage's Exile
Quest 10 The Tower of Earth
Quest 11 The Tower of Water
Quest 12 The Tower of Air
Quest 13 The Tower of Fire
Quest 14 The Spire of Spirits

THE CRYPT OF PERPETUAL DARKNESS Quest Book Mythic Expansion 10 quests
Quest 1 The Rat and Candle Tavern
Quest 2 Jail Break
Quest 3 The Marsh of Sorrows
Quest 4 The Lost Mine of Tyjit Shaleaxe
Quest 5 The Sunken City of Buubhealxea
Quest 6 The Tomb of Hate
Quest 7 Halls of Doom
Quest 8 Forge of the Mountain King
Quest 9 Throne of the Death Knight
Quest 10 The Crypt of Perpetual Darkness

The Mythic tier new questbooks could be played in any order as all were released simultaneously but CoPD is perceived as being of greater difficulty so probably should be last of the new three. The Spirit Queen's Torment in my opinion is garbage; poorly written and rife with numerous printed errors. It is an unwelcome departure from the "feel" of all HeroQuest quests before it. There are plenty of superior fan-made quests that unfortunately must be ignored on such "which order should quests be played?" lists in favor of this poorly written rubbish due to it's official publication by Hasbro.


Cael Darkhollow wrote:For the original HeroQuest releases, the publication order itself follows the in-game storyline in the quest books.

1989 HeroQuest Game System UK
1989 Kellar's Keep UK
1989 Return of the Witch Lord UK (later same year as KK)
1990 Against the Ogre Horde UK
1990 Adventure Design Kit UK
1990 rereleased HeroQuest Game System UK (revised)
1991 Wizards of Morcar UK
1991 Hero Quest Advanced Quest Edition (The Dark Company) UK
Australia and Europe release dates were later for the same products

1990 HeroQuest Game System North American version
1991 Kellar's Keep North American version
1991 Return of the Witch Lord North American version (released same time as KK in NA)
1992 Barbarian Quest Pack (The Frozen Horror) NA exclusive
1992 Elf Quest Pack [later rereleased as Quest Pack for the Elf] (The Mage of the Mirror) NA exclusive. released at the same time as Barbarian Quest Pack

So if we take just the official game products and the product release dates the order of quests should/would be:

HeroQuest Game System Quest Book 14 quests
1a. The Maze, Quest Book HeroQuest Game System (UK)
1b. The Trial, Quest Book HeroQuest Game System
2. The Rescue of Sir Ragnar, Quest Book HeroQuest Game System
3. Lair of the Orc Warlord, Quest Book HeroQuest Game System
4. Prince Magnus' Gold, Quest Book HeroQuest Game System
5. Melar's Maze, Quest Book HeroQuest Game System
6. Legacy of the Orc Warlord, Quest Book HeroQuest Game System
7. The Lost Wizard, (called The Stone Hunter in UK version) Quest Book HeroQuest Game System
8. The Fire Mage, Quest Book HeroQuest Game System
9. Race Against Time, Quest Book HeroQuest Game System
10. Castle of Mystery, Quest Book HeroQuest Game System
11. Bastion of Chaos, Quest Book HeroQuest Game System
12. Barak Tor- Barrow of the Witch Lord, Quest Book HeroQuest Game System
13. Quest for the Spirit Blade, Quest Book HeroQuest Game System
14. Return to Barak Tor, Quest Book HeroQuest Game System

Kellar's Keep Quest Pack 10 quests
15. The Great Gate, Kellar's Keep Quest Book
16. The Warrior Halls, Kellar's Keep Quest Book
17. The Spiral Passage, Kellar's Keep Quest Book
18. The Dwarven Forge, Kellar's Keep Quest Book
19. Hall of the Dwarven Kings, Kellar's Keep Quest Book
20. The Great Citadel, Kellars's Keep Quest Book
21. The Eastern Passage, kellar's Keep Quest Book
22. Belorn's Mine, Kellar's Keep Quest Book
23. The East Gate, Kellar's Keep Quest Book
24. Grin's Crag, Kellar's Keep Quest Book

Return of the Witch Lord Quest Pack 10 quests
25. The Gate of Doom, Return of the Witch Lord Quest Book
26. The Cold Halls, Return of the Witch Lord Quest Book
27. The Silent Passages, Return of the Witch Lord Quest Book
28. The Halls of Vision, Return of the Witch Lord Quest Book
29. The Gate of Bellthor, Return of the Witch Lord Quest Book
30. Halls of the Dead, Return of the Witch Lord Quest Book
31. The Forgotten Legion, Return of the Witch Lord Quest Book
32. The Forbidden Caverns, Return of the Witch Lord Quest Book
33. The Last Gate, Return of the Witch lord Quest Book
34. The Court of the Witch Lord, Return of the Witch Lord Quest book

Adventure design Kit 1 quest, while not in a quest book this quest is on an official product
35. (42.) Plague of Zombies, back of the box, Adventure design Kit (UK) alternatively could be played after AtOH both released in 1990

Against the Ogre Horde 7 quests
36. (35.) Search for Ogre Fortress, Against the Ogre Horde Quest Book
37. (36.) The Outer Caves, Against the Ogre Horde Quest Book
38. (37.) Lair of the Ogre Horde, Against the Ogre Horde Quest Book
39. (38.) The Carrion Halls, Against the Ogre Horde Quest Book
40. (39.) The Pit of Chaos, Against the Ogre Horde Quest Book
41. (40.) Fortress of the Ogre Lord, Against the Ogre Horde Quest Book
42. (41.) Flight to the Surface, Against the Ogre Horde Quest Book

Wizards of Morcar 5 quests
43. The Tower of the High Mage, Wizards of Morcar Quest Book
44. Crypt of the Necromancer, Wizards of Morcar Quest Book
45. Eyrie of the Storm Master, Wizards of Morcar Quest Book
46. Lair of the Orc Shaman, Wizards of Morcar Quest Book
47. The final Conflict, Wizards of Morcar Quest Book

The in-game 5 quest book story line ended at Wizard's of Morcar. While Dark Company is next in publication (1991), many put this quest last due to it's large size and perceived difficulty; it makes a good finale.
HeroQuest Advanced Quest Edition 1 four-part mega-Quest
48. (68.) Dark Company, fold out map, HeroQuest Advanced Quest Edition (4 game boards adventure)

The Barbarian Quest Pack and Elf Quest Pack were released at the same time (1992) and do not tie directly into the main story line so either could be played first. Some choose to run Barbarian Quest right after Wizards of Morcar because of the Mercenaries available for hire in both, others run it after the Elf Quest due to it's perceived greater difficulty.
Barbarian Quest Pack 10 quests
48 or 49. (58.) Xanon Pass Solo Quest, Barbarian Quest Book The Frozen Horror
49 or 50. (59.) Trial by Ice Solo Quest, Barbarian Quest Book The Frozen Horror
50 or 51. (60.) The Rescue Solo Quest, Barbarian Quest Book The Frozen Horror
51 or 52. (61.) The Glacial Gate, Barbarian Quest Book The Frozen Horror
52 or 53. (62.) The Deadly Depths, Barbarian Quest Book The Frozen Horror
53 or 54. (63.) The Frozen Path, Barbarian Quest Book The Frozen Horror
54 or 55. (64.) The Halls of Kelvinos, Barbarian Quest Book The Frozen Horror
55 or 56. (65.) The Search for the Scepter, Barbarian Quest Book The Frozen Horror
56 or 57. (66.) The Heart of Ice Double Quest (part A), Barbarian Quest Book The Frozen Horror
57 or 58. (67.) The Heart of Ice Double Quest (Part B), Barbarian Quest Book The Frozen Horror

Elf Quest Pack 10 quests
59. (48 or 49.) The Avenger Returns Solo Quest, Elf Quest Book The Mage of the Mirror
60. (49 or 50.) On Sacred Ground Solo Quest, Elf Quest Book The Mage of the Mirror
61. (50 or 51.) Terrellia's Maze Solo Quest, Elf Quest Book The Mage of the Mirror
62. (51 or 52.) The Elven Prospector, Elf Quest Book The Mage of the Mirror
63. (52 or 53.) The Alchemist's Laboratory, Elf Quest Book The Mage of the Mirror
64. (53 or 54.) Tormuk's Guests, Elf Quest Book The Mage of the Mirror
65. (54 or 55.) Gliness Fen, Elf Quest Book The Mage of the Mirror
66. (55 or 56.) The Gathering Storm, Elf Quest Book The Mage of the Mirror
67. (56 or 57.) Hidden Realms Double Quest (part A), Elf Quest The Mage of the Mirror
68. (57 or 58.) Hidden realms Double Quest (part B), Elf Quest The Mage of the Mirror

Personally I put Frozen Horror after Wizards of Morcar, then Mage of the Mirror, then Dark Company.

All of the 69 quests in the original official HeroQuest game products (including both the Maze and the Trial) are above but what about the other published quests not found in game products, but in other sources such as White Dwarf Magazine, the Corgi HeroQuest novels, the Marvel Winter Special Hazards Pack, Adventure Unlimited Magazine or Dragão Brasil Magazine?
Should we include them and if so where do they best fit?
I feel like the Winter Special, the HeroQuest novels and the White Dwarf article quests are official HeroQuest Products so should be included. The other magazines have no official ties to Hasbro, Milton Bradley or Games Workshop so I feel are more akin to fan-made material rather than official quests despite being published in magazines.

(70?) Revenge of the Weather-Man, in HeroQuest: A Marvel Winter Special (1991)
strictly in publication order it could go after or before WoM or Dark Company, but where would it best fit?
It is very similar in theme to Wizards of Morcar ( basically an evil wizard hunt) so easily could be included before, in the middle somewhere, or placed after WoM.

(71?) The Halls of Durrag-Dol, in White Dwarf Magazine issue 134 (1991)
An argument can be made for this to be a final quest because it mentions the fall of Morcar, alternatively the other quests could be Morcar's return so it could be placed anywhere. Gives the option to play a Dwarf Slayer character.

(72,73?) The Eyes of Chaos (Double Quest) in White Dwarf Magazine issue 145 (1992)
Makes the most sense to be played after Against the Ogre Horde as it is mentioned.

(74?) Running the Gauntlet, Wizard Solo Quest, in HeroQuest: The Screaming Spectre (1992)
A good fit for this wizard solo might be right before Wizards of Morcar to emulate the solo quests early in the Barbarian and Elf Quest packs, but it does mention crossing the Sea of Claws so perhaps it fits best before or after the Barbarian Quest pack?

(75?) A Growl of Thunder, Barbarian Solo Quest, HeroQuest: The Tyrant's Tomb (1993)
Seems like this homecoming to the Barbarian's homeland (basically a revenge Quest) isn't nearly as momentous as the Barbarian Quest pack, where it seemed like he hadn't been home in a long time and his return was celebrated. Makes sense to place this sometime after the Barbarian quest pack especially due to the events mentioned in the quest intro. Also the publication date of 1993 (after the Barbarian tFH) makes this the last published quest of the original HeroQuest game. Seems strange to put this right after the Barbarian Quest Pack though (two home-farings back to back?), so would make more sense with some time between, say after Mage of the Mirror or Dark Company if those are placed after the Frozen Horror. Alternatively this could be an early homecoming in the Barbarian's career but after some adventuring in other lands, so right after the Quest Book for the game system might work.

I'm still not sure where in the order I would put the new quest books if I was using the old game quest list. Personally I would probably skip Spirit Queen all together, and play Prophecy of Telor and Crypt of Perpetual Darkness very last (as a retirement for the heroes) in that order.
With the new online beginning quest (Rogar's Hall, 2021) and three new quest books included with Mythic tier (2021) that makes 113 quests officially released under the HeroQuest brand name
Last edited by Cael Darkhollow on Saturday December 11th, 2021 4:41pm, edited 1 time in total.
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Re: What order should the quest packs be played?

Postby HispaZargon » Saturday December 11th, 2021 4:37pm

Nlinindoll wrote:I agree almost completely with HispaZargon’s order based in difficulty just above (second list) EXCEPT I would place Kellar’s Keep at #2 immediately after the Game System Quests. From a story perspective, the closing of GS Mentor mentions the King/Emperor is trapped in Kellar’s Keep as the forces of Chaos/Dread lay siege. The Heroes wouldn’t allow the King to sit there in such danger while they go on two other major campaigns. Go deal with Telor and the Spirit Queen AFTER rescuing the King!

Yes, of course those are the story telling details I think should be protected in order to preserve the story charm. I agree in your approach, I would probably play them in such hybrid way.

Cael Darkhollow wrote:
DocStalk wrote:I’m just sitting here trying to figure out what order to play the new quest packs in, but apparently I need to review a dozen charts and several dozen paragraphs. Is there a TLDR version of the new game order!!!

Difficulty charts are all well and good to come up with an analytical method of determining quest difficulty and therefore quest order, but I agree, they have muddled this topic somewhat and deserved their own thread instead.

Yeah, I know, sorry for that. I promise to extract all those posts once I create a new thread about it, but for the moment I will maintain them here.


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Re: What order should the quest packs be played?

Postby Kurgan » Saturday December 11th, 2021 5:20pm

Good stuff. Even though there's no explanation inside it, perhaps Spirit Queen's Torment could be an "after the fact" quest set at the very, very end, using the three new heroes (and the Knight to fill in the last slot). A kind of "heroquest: the next generation." Then again you could probably launch into Advanced HeroQuest and say that's the continuing adventures of the four heroes perhaps (never played it, but I know it features skaven and henchmen).

Judging from my own skimming of the new books, having the Four ride off into the glorious sunset at the end of Prophecy of Telor seems like a fitting "end" to the saga, what if you want to play some more new adventures after that?

And what about the Japanese game system? It seems like an alternate universe repeat of the original 14 in some ways (though most of it is original), but also could be the adventures of another set of four during or after the original series.

Then, dig out your BattleMasters (set in the same world as HeroQuest) game to play some battles in between, perhaps right after Kellar's Keep and right after Against the Ogre Horde (although judging by the events, it could be viewed as the first incursion of Zargon's forces in the new age of heroes, hence taking place before or at the same time as the original 14 quests (although it was released in 1992). Optional. ;)

At this point it's getting far afield of the original game system of course. Legacy of Sorasaill could be another candidate for the next generation even though it's a video game (and by all counts a rather dull one at that, despite the tantalizing tease of new "HeroQuest" content inside).


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Re: What order should the quest packs be played?

Postby Cael Darkhollow » Saturday December 11th, 2021 5:25pm

Kurgan wrote:Where would you put the Japanese Game System on this list? (Converted to NA or not)

While the Japanese quests are certainly official HeroQuest product, I feel like they only share the HeroQuest name on the box only and are really a different game in story, game mechanics, game world, monsters, etc. with very little in common with any other HQ quest. Also translation interpretations automatically reduce "official" quest status to fan interpretations in my mind.
I would leave them off all such "which order?" lists as just view them as a separate curiosity in the history of HQ publications, there are plenty of official quests to get through (literally many days or weeks of game playtime) without adding the Japanese quests and arbitrarily trying to rewrite their story so they can coherently fit in somewhere with the rest.
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Re: What order should the quest packs be played?

Postby Cael Darkhollow » Saturday December 11th, 2021 5:31pm

Kurgan wrote:Good stuff. Even though there's no explanation inside it, perhaps Spirit Queen's Torment could be an "after the fact" quest set at the very, very end, using the three new heroes (and the Knight to fill in the last slot). A kind of "heroquest: the next generation." Then again you could probably launch into Advanced HeroQuest and say that's the continuing adventures of the four heroes perhaps (never played it, but I know it features skaven and henchmen).

Judging from my own skimming of the new books, having the Four ride off into the glorious sunset at the end of Prophecy of Telor seems like a fitting "end" to the saga, what if you want to play some more new adventures after that?

And what about the Japanese game system? It seems like an alternate universe repeat of the original 14 in some ways (though most of it is original), but also could be the adventures of another set of four during or after the original series.

Then, dig out your BattleMasters (set in the same world as HeroQuest) game to play some battles in between, perhaps right after Kellar's Keep and right after Against the Ogre Horde (although judging by the events, it could be viewed as the first incursion of Zargon's forces in the new age of heroes, hence taking place before or at the same time as the original 14 quests (although it was released in 1992). Optional. ;)

At this point it's getting far afield of the original game system of course. Legacy of Sorasaill could be another candidate for the next generation even though it's a video game (and by all counts a rather dull one at that, despite the tantalizing tease of new "HeroQuest" content inside).

Advanced HeroQuest includes artwork throughout and figures representing the original four HeroQuest characters (not to mention the cover of the box for that matter) and conversion charts to change them to AdvHQ stats so it assumes that you will continue on with AHQ if you played HQ as it's natural successor. You could argue Warhammer Quest is the final game of the the progression. Battlemasters or Warhammer tackle the larger events wars and battles while HQ and AHQ cover individuals and their dungeon crawling exploits. You could then add Warhammer Fantasy Roleplay for a mega-campaign that spanned multiple game systems having players move throughout the fictional world using different games.


I think Games Workshop viewed HQ as a "gateway drug" to hook the general public onto more hardcore gaming, and for many customers it really was. I think they hoped it would lead to other game purchases rather than being it's own end as a game system (despite that name on the NA box) which is why they agreed to collaborate with Milton Bradley for it's release in the first place. They only came out with 4 expansions (2 each in Europe and NA) and an adventure design kit, plus a handful of other new quests in other materials (magazines and special publications) before they dropped it all together and charged straight on with Advanced HeroQuest (an interesting concept but really just a marketing move to get people to buy GW figures for the AHQ game and hopefully buy Warhammer rather than a game system to build upon itself) before they abandoned it too after just a single expansion and a few magazine quests and came up with Warhammer Quest. There was a time when things like Talisman and AHQ were just vehicles to really sell miniatures compatible with multiple gaming systems and get people exposed to their main product line rather than games to expand themselves.
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Re: What order should the quest packs be played?

Postby Kurgan » Saturday December 11th, 2021 9:44pm

I was thinking more about the apocalyptic storyline of Japanese HeroQuest, it really ought to be one of the final missions, or else another adventure happening a world away.

Yeah I get the whole GWS getting kids hooked on miniatures pitch, and in a big way HeroQuest was the decision point... are you satisfied with this or is this going to fuel your addiction for endless expansion through purchases? To me it was a solution to that whole "buy endlessly" mentality that drives games like Warhammer in all its forms. The collaboration was magical, but perhaps too player centered for their liking?

Viewed in a less predatory manner, it opens up the possibilities for players seeing the world of fantasy gaming is wide open for their exploration, rather than seeing it as the abode of a few grumpy old guys in some dusty room (though those grumpy guys still get to be grumpy and dusty and love it).


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Re: What order should the quest packs be played?

Postby j_dean80 » Sunday December 12th, 2021 9:26am

The Japanese HeroQuest is very simple like the other original game systems. I view it as a side Quest Pack. My daughter played through the GS and then my boys got old enough to play, instead of making my daughter start over we played through the Japanese GS instead to build up the boys’ Heroes.
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Re: What order should the quest packs be played?

Postby therealshrek » Sunday December 12th, 2021 11:26am

Heroquest, Advanced Heroquest, Warhammer Quest, and even Warhammer Fantasy Roleplay were all designed to lead up to each other.
Advanced Heroquest and Warhammer Quest have nearly identical stats for WFRP (I have all of the originals), WFRP has a direct conversion for Fantasy Battle.
Advanced Heroquest converted the main characters and uses almost all of the WFRP stats like Warhammer Quest. Again Direct Conversions.
Advanced Heroquest also includes rules and tables for Solo Play using Random Dungeon Tables. Part of the random dungeon generator is a special section for creating
random dungeons on the Heroquest game board.

More than one person has talked about the story line, if you read everything at the beginning and end of the quest books, most of them do follow each other pretty
much in the same order they were released. Even when adding the new quest books, those follow the story lines. Where you have some room in the story i
with the old Barbarian and Elf packs and the Dark Company. They can easily be after everything else.

My combined order starts with 3 Intro Quest for new players.
1 Rogar's Hall - Training Quest
2a The Maze - UK Intro Quest
2b The Trail - US Intro Quest
3 The Test of Strength - Japan Intro Quest

13 The Gathering Storm - Main Quest Line (US/UK)
10 Kellar's Keep
10 Return of the Witch Lord
13 The Prophecy of Telor The 3 new quest books follow the story line, and if you base it on release order, for the new releases they DO come before the Elf and Barb packs.....
14 The Spirit Queens Torment
15 The Crypt of Perpetual Darkness
13 Rise of the Chaos God - Main Quest (Japan) Still the same World, different Quest and Artifacts. Placed here because the Artifacts can be helpful for more difficult quests later.

1 The Plague of Zombies - Design Kit
1 Revenge of the Weatherman - Winter Special
7 Against the Ogre Hoard
2 The Eyes of Chaos - WD 145
5 The Wizards of Morcar

1 The Inn of Chaos - Adventures Unlimited Mag
3 The Creature Hunt - So' Adventuras Mag #1 (Italian)
3 The Rescue - Dragao Dourado #1 (Portuguese)
5 The Slave City - Dragao Dourado #4
1 The Rescue of the Princess - Dragao Dourado #5
3 Attack on the Sleep Wizard - Dragao Dourado #8

3 Elf Solo Quests - Elf pack
3 Barbarian Solo Quests - Barbarian Pack
1 Running the Gauntlet - Wizard Solo Quest - HQ Novel "The Screaming Spectre"
1 A Growl of Thunder - Barbarian Solo Quest - HQ Novel " The Tyrant's Tomb"

7 The Mage in the Mirror - Elf Pack
7 The Frozen Horror - Barbarian Pack
4 The Dark Company - Advanced Quest or Master's Edition
1 The Halls of Durrag- Dol - WD 134

5 The Shattered Amulet - Advanced Hero Quest
I have this listed because the game had direct conversions so it could e played in either game, and it included tables for the Heroquest Board.
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Re: What order should the quest packs be played?

Postby Kurgan » Sunday December 12th, 2021 12:06pm

I feel like several of the stories do end on cliffhangers, without necessarily leading into the next quest pack, but more attempting to inspire the players to create their own follow-up adventures.

Yes, WOM explicitly follows ATOH, but there's no real epilogue after that. Even ROTWL ends with Skullmar escaping and needing to be followed but no official quest where that happens.

A Plague of Zombies is awesome, but let's be real, it's an unfinished, sample quest provided in the Adventure Design Kit. Very cool that people retrieved and finished it, but hardly a canonical storyline that needs to be situated in an official chronology. I enjoy the detective work here too, but that stretches it a bit for me. Feels like a one off much like the magazine quests.

Some quest packs end with a big reward being given while others do not. This could be a clue that there's another one after when you get the gold or it could just be like a "final high score" to retire on. The back of the boxes of the EU editions of KK/ROTWL (correct me if I'm wrong) follow a note in each of those quest books that implies they are happening simultaneously and/or could happen in any order. I agree with those who have said it would be strange for the Emperor to celebrate with the Heroes if he's stuck hiding in the caverns (cave party!) but at least that's the blurb on the boxes, I guess to get you to buy both (back in the day we played ROTWL before KK).

In the Mythic set, Joe's questbook (Crypt of Perpetual Darkness) ends on a cliffhanger about visions of bad things ahead.

The Japanese quests end with the idea that evil will one day return somewhere else (even while the evil in men's hearts provides a temptation for danger).

Some of the packs just seem like adventures out of time that could happen anytime, so release order doesn't have to be so cut and dried as a guideline (here I'm thinking especially of the magazine and novel releases but also the two North American exclusives).

To me playing in chronological order seems like a cool idea (if you can swing it) but progressing in order of difficulty might be more logical for your gaming group.

If Advanced HeroQuest and Warhammer quest weren't so rare and expensive, I'd say sure, let's all play those too... even if they use different assets and rules (much wider jump from say EU to NA rules or Japanese rules and the same basic set) to the point of essentially being a different game (like my idea of playing BattleMasters in between quest packs to simulate the larger scale battles going on in the background).


Great to hear all these opinions though!


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