by cynthialee » June 17th, 2016, 12:42 pm
Yes House Rule and the Wizard gets all 4 Elemental Decks if the Elf doesn't screw him over.
Keep in mind most monsters in my games are allot tougher than by the book monsters. It is a rare putz of an ork that defends on Black Shields.
Players encounter any thing not in the books, they are in for a protracted fight.
Also we play HQ like an RPG lite. If the players come up with an action or plan that is not covered by the books, I make a line call and give them a shot.
One cool ability I give them is if they have 2 Spell Casters in play they can dispel some magic effects by combining powers for a couple of turns. Like the zone of darkness I use. It is a security measure that places a darkness over a doorway. If you enter the darkness you get caught up in a space and time away from reality and you are never likely to make it back to Glorantha. But if two spell casters (Arcane, not Priest Class) take the time to dispel the effect, they can do so. The darkness goes away and they can continue.
If they want to pile furniture in front of a door to bar it....I allow them to do so, provided they have enough muscle. (Two heroes required. Super heavy things require Body Checks.)
If they wish to subdue and capture a monster, they roll combat dice looking for Black Shields, any Skulls inflict unintended damage and probably kill the monster.
Doors are often locked, requiring keys or a Dwarf with a Tool Kit to pick the locks.
So Heroes at my table are facing serious and certainly deadly circumstances and all the moxie they can get is needed. (we did play it by the book for a long time, then decided it needed to be modified into an RPG lite. Now it is easy to get them to play HQ, opposed to the old days when I had to use social capitol and status to leverage a game.)
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~