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Kurgan wrote:So finally an advantage to having the "Elven chain mail" instead of Borin's Armor... (or a Cloak instead of Chain Mail...)
Kurgan wrote:Well, assuming you play them in the "correct according-to-the-fans" order.
Normally it would be UK people playing AtOH and US people playing EQP and neither would be the wiser!
The Cloak (of Protection) would be available from the beginning if you integrated it from the EU rules (like I did, and made it a more expensive bit of gear that anyone can wear, not just the Wizard). To compensate, I made the Wizard's Cloak give a Champion Wizard (3-5 quests complete) a Green die for defense.
Pits of Darkness can be nasty, but at least they're not a guaranteed loss of BP, like the regular Pit Traps (or Hazard "temporary pits" for that matter).
wallydubbs wrote:But then we're left with the discrepancy in the Ogre Body points, which makes you wonder what is Sinestra feeding them?
wallydubbs wrote:In fact, Zargon's whole involvement in Millandriel's abduction is suspect at best. For all we know, Sinestra may be acting alone
Against the Ogre Horde wrote:Pits of Darkness
The Pit of Darkness Trap works in the same way as a normal pit trap with the following exceptions:
1) if a character crossing a Pit of Darkness space rolls a skull, he plunges 30 feet onto a hard floor
2) once he falls, a character will suffer damage depending on how much armour he is wearing. Characters not wearing any armour must roll one combat die to see if they lose a Body point; those wearing Chain-mail or Borin's Armour must roll two combat dice: and those wearing plate mail must roll three combat dice.
3) A character may climb out of a Pit of Darkness on his next turn if there is a free space on any one side of the Pit of Darkness.
4) Pits of Darkness may not be disarmed
5) but characters may jump over them like ordinary pit traps.
Wolfheim wrote:The rules for the Pit of Darkness in the British quest book of "Against the Ogre Hordes" are written very imprecisely.
It says: "... Once he falls, a character will suffer damage depending on how much armour he is wearing. Characters not wearing any armour must roll one combat die to see if they lose a Body point; those wearing Chain-mail or Borin's Armour must roll two Combat Dice; and those wearing plate mail must roll three Combat Dice. ..."
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