torilen wrote:Is it just me - or does it seem completely ridiculous that they would design this quest book in such a way that they
give the heroes great treasure for the first five quests, just to have it all stolen, with no way to get it back, in
quest 6.
Perhaps there is a logic behind taking all the gold coin treasures from the Heroes. As drathe has previously pointed out, the rules of Hero Quest and the expansions (except for AtOH) don't deny trips to the Armory between Quests. Any argument for linking the Quests in an uninterrupted fasion is based on a sense of logic contained within fluff more than anything. See the end of
this thread for a more thorough explanation. The Notes sections of Quest 5 and Quest 6 are very specific about directly linking those Quests, which most would interpret a denying a chance to return to the Armory. Removing the Heroes' gold ensures that there can be no reason to return to the Armory even if a group feels it is permitted because of the general rules.
As a consolation, remember that Kellar's Keep finishes up with a 500 gold coin reward for each Hero. Most groups play this before RotWL. That could or should have already been spent before RotWL was started. The way I calculate treasure draws and finding chests, the first 5 Quests of RotWL award 605 gold coins to each Hero. Taken this way, each Hero is out 105 gold coins over what was given as a benny anyway.
Thrawn has also pointed out that due to power creep, the Heroes don't have much need for excess treasure at this point. Losing gold coin treasure partially resets balance and extends the usefulness of weaker monsters a bit more. This would also explain why Orc's Bane or Borin's Armor is threatened with destruction in Quest 2 of this expansion.