The Witch Lord is Pale
Posted: August 16th, 2015, 12:34 pm
[This topic was moved from Board index ‹ HeroQuest Rooms ‹ HeroQuest Additions ‹ Quests and Quest Packs on 8/27/18. -edit]
I think the Witch Lord trilogy at the end of the Base Game Quest Book in no way presents the great, the horrible Witch Lord in the right way.
There is this great "Boo" moment when he arrives first in Quest 12. This is good.
But then, in Quest 14, he is just so... plain. Nothing special around him.
Look at Balur. He teleports away so the Heroes have to continue searching him.
Look at Karlen. He is... well, at least he did something!
Look at the Weather Man, the Orc Shaman or the others.
Compare to the Witch Lord. Somehow, i think he is not interesting enough.
Did you play Quest 14 exactly as written, or did you think of something interesting, new, different?
I think the Witch Lord trilogy at the end of the Base Game Quest Book in no way presents the great, the horrible Witch Lord in the right way.
There is this great "Boo" moment when he arrives first in Quest 12. This is good.
But then, in Quest 14, he is just so... plain. Nothing special around him.
Look at Balur. He teleports away so the Heroes have to continue searching him.
Look at Karlen. He is... well, at least he did something!
Look at the Weather Man, the Orc Shaman or the others.
Compare to the Witch Lord. Somehow, i think he is not interesting enough.
Did you play Quest 14 exactly as written, or did you think of something interesting, new, different?