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Trap door in Quest 8 and space sharing

Discuss Quests, Cards, Monsters etc from the Kellar's Keep Quest Pack.

Trap door in Quest 8 and space sharing

Postby Jalapenotrellis » February 10th, 2020, 2:13 am

It says that if you move through the trap door your turn ends. What if somebody else is already on the trap door? Player or monster, do you let them share a square or do you move them to an adjacent square like with a falling block trap?

I moved them to an adjacent square when I just played this quest with my group. It didn't seem to be a big deal the way it worked out for my group, but if there was combat, it might matter.
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Re: Trap door in Quest 8 and space sharing

Postby wallydubbs » February 10th, 2020, 12:39 pm

Yeah, I noticed that too a while back, I would just go with the adjacent square method.


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Re: Trap door in Quest 8 and space sharing

Postby Daedalus » August 20th, 2021, 5:50 pm

I'd be okay with leaving the Hero off the board while he waits for the tunnel exit to clear. It's cramped, dark, and dangerous down there (lose a BP if a skull is rolled), so it should be slow-going in an abstracted way.
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