by wallydubbs » September 1st, 2023, 12:57 pm
One of the tweaks I've made with my game is expanding a treasure deck, which included treasure cards from Wizards of Morcar/Zargon, which includes potions of Magic Resistance, Potion of Magical Aptitude, and Magical (Fireburst) traps, etc.
The Wand of Magic, which is usually found in Quest 8 The Fire Mage, practically negates a Potion of Magical Aptitude, so I put off this artifact to be found in Wizards of Morcar expansion. In so doing I placed the Fire Ring as the artifact going to whomever kills the Fire Mage, which was the Barbarian. That group is in the middle of Keller's Keep, he really hasn't had to use it, so I gave it the added benefit of protection from the Dwarven Forge.
Although he hasn't had to use it yet, a scenario did arise where he could have used it: the Barbarian, Dwarf and Wizard were all in the room, Barbarian had already taken his turn and the Dwarf searched for treasure drawing a Magical Trap from the Treasure deck. For this reason the Elf didn't enter the room. The Barbarian's turn was done, giving the Dwarf and Wizard time to clear out. Barbarian was ok with using the ring, but the Dwarf rolled snake eyes and didn't have enough movement to leave the room. After a brief debate Wizard used Tempest to smother the trap, so Barbarian has yet to use the ring. But just the same, if a Magical Trap comes up or an enemy spellcaster uses Ball of Flame or Firestorm it would negate the effects. I'm not sure what other Chaos/Dread spells would count as "Fire" damage, which, understandably, is probably why it can only be used twice.